Pixels in Orbit
mobileMay 18, 20264 min read
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Bandai Namco's My Hero ULTRA IMPACT Pulls the Plug Today - The 3v3 Quirk Battler That Logged Over a Million Google Play Downloads, Stretched Six Years Across Japan and the West, and Hosted Every My Hero Academia Arc on Mobile Is Officially Offline as of May 18

Bandai Namco's My Hero ULTRA IMPACT goes offline on May 18 after six years in Japan and four years globally, ending a 3v3 Quirk-battle RPG that crossed a million Google Play downloads while KLabGames lines up My Hero Academia UNITED SURVIVAL as the franchise's next mobile move.

Bandai Namco's My Hero ULTRA IMPACT Pulls the Plug Today - The 3v3 Quirk Battler That Logged Over a Million Google Play Downloads, Stretched Six Years Across Japan and the West, and Hosted Every My Hero Academia Arc on Mobile Is Officially Offline as of May 18

It's over for one of the longest-running My Hero Academia mobile games. My Hero ULTRA IMPACT, Bandai Namco's 3v3 quirk-battle RPG, switched its global servers off at the end of May 17 / start of May 18, 2026 (May 18, 11:59 PM JST), ending a six-year Japan run and a roughly four-year global run that pulled in more than one million Google Play downloads at its peak. As of today, the game is no longer playable.

The closure was announced back on March 17, when Bandai Namco posted a notice to the official site and pulled all in-app currency purchases from the App Store and Google Play. Any Hero Gems bought before that date have been spendable through to end-of-service, but the storefront for new gem packs has been locked for two months now. The shutdown also takes the title's Japanese servers offline at the same hour, which is notable because the Japanese version had been live since May 2021 and had crossed three million downloads on its own.

What ULTRA IMPACT was, at its best, was a serviceable mobile take on the season-by-season structure of a battle gacha — pick a three-hero team, swap in different combinations of Deku, Bakugo, Todoroki, Endeavor, All Might, and the rotating villain roster, and ride the meta as new banners dropped alongside each anime arc. The game shipped at a rough scale: 3v3 turn-and-action skirmishes that used real Quirks as the unlock system, an Ultra Arena PvP mode, and a Hero Base sandbox that let you redecorate U.A. High or your own villain hideout between matches.

The Finale Campaign Bandai Namco ran across the shutdown window leaned hard on goodwill. From the closure announcement onward, every player got a free 10x summon banner each day, every previous event story arc was unlocked for re-read, and the game's gacha rates were boosted so that lifelong players could finally pull every UR character they'd been chasing. Game8 confirmed that the final daily 10-pull was credited overnight before servers locked, and a series of farewell login bonuses gave returning players the ticket inventory they needed to spin the curtain-call banners.

My Hero Ultra Impact Bakugo character animations

It joins a fairly grim anime-gacha shutdown column in 2026. Closures have been an industry pattern for two years now, with publishers from Square Enix to Aniplex retiring titles that haven't broken into the top-grossing charts during a year when the top of that chart is dominated by HoYoverse, Tencent, and a handful of perennial Western titans. Bandai Namco hasn't publicly tied the closure to revenue — the official wording was the standard 'considered carefully' language operators use when sunsetting — but the move follows a season in which MY HERO ULTRA RUMBLE, the company's other My Hero Academia live-service title, has been getting most of the marketing oxygen. Ultra Rumble's Season 16 trailer dropped in March and a Season 4 PC patch arrived three weeks later, both flagged as part of the franchise's go-forward live-service plan.

KLabGames is set to fill the mobile My Hero hole next. The studio teased My Hero Academia UNITED SURVIVAL earlier this spring as the next major mobile project in the franchise, with a 2026 window and a survival-action format that pivots away from the gacha collector loop ULTRA IMPACT lived in. The official store page is not live yet, but pre-registration is open through KLabGames' regional sign-up portal, and the studio has hinted at a closed beta this summer ahead of a wider rollout.

As of May 18, anyone who launches ULTRA IMPACT on iPhone, iPad, or Android will be met with a server-offline screen and an offer to redirect to Bandai Namco's other My Hero offerings. Bandai Namco has not indicated whether any offline single-player content will be preserved, and the official FAQ confirms that the game's data — including team rosters, accessory sets, and Hero Base layouts — will not migrate to any other title in the catalogue. Refunds for Hero Gems purchased after March 17 will be processed through the original storefronts, with details posted to the game's site through the end of June.

For mobile players, the door has closed on six years of Quirk battles. The next stop is UNITED SURVIVAL, whenever KLabGames lifts the curtain.

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