Pixels in Orbit
mobileMay 17, 20264 min read
Share

Minishoot' Adventures Drops Anchor on Phones May 21 - SoulGame's Steam Twin-Stick Metroidvania Lands on iOS and Android at $5.99 With No Microtransactions, No Energy Bars, and the Full PC Adventure Intact

SoulGame Studio and IndieArk's acclaimed twin-stick Metroidvania Minishoot' Adventures is shipping on iOS and Android on May 21 for a flat $5.99 - less than half the Steam price. The phone build keeps the entire PC adventure intact with no microtransactions, no energy timers, and no ads.

Minishoot' Adventures Drops Anchor on Phones May 21 - SoulGame's Steam Twin-Stick Metroidvania Lands on iOS and Android at $5.99 With No Microtransactions, No Energy Bars, and the Full PC Adventure Intact

Two years after launching on Steam to an 86 on OpenCritic and a wall of overwhelmingly positive Steam reviews, Minishoot' Adventures is finally pocketable. SoulGame Studio and IndieArk have announced that the two-person French team's twin-stick Metroidvania will land on iOS and Android on May 21, 2026, with a one-time $5.99 price tag and - crucially - no microtransactions, no energy gates, and no chopped-down content compared to the PC version.

That's a noticeably small mobile entry price for an indie of this pedigree. Minishoot' Adventures currently sells for $14.99 on Steam, and the phone port comes in at less than half of that. SoulGame has positioned the cut as a deliberate accessibility move rather than a smaller-game-deserves-smaller-price calculation - the team has been clear that everything in the PC game ships in the phone build, including the late-game upgrade tree, the boss roster, and the optional secret bosses that the PC community spent its first six months unraveling.

Bullet hell wearing a Metroidvania's coat

If you missed it on Steam, the elevator pitch for Minishoot' Adventures is "what if a twin-stick shooter inherited the structure of a Metroidvania." You pilot a tiny spaceship through interconnected biomes, you unlock new abilities that gate areas you'd previously bounced off of, and you fight bullet-hell bosses that are tuned with a tighter difficulty curve than most of the genre. The art style is intentionally cute - the ship's pilot is a smiling polygonal blob, the bullets are pastel, the bosses make exaggerated sad faces when you damage them - which masks how aggressive the late-game bullet patterns get.

The world is open in the structural sense - pretty much from the first hour you can pick from multiple directions to wander - but progression locks behind specific upgrades the way Hollow Knight or Metroid Prime handles it. There's a dash, there's a shield bash, there's a homing missile module, and the order in which you collect them genuinely changes how easy or hard the mid-game feels.

Minishoot Adventures twin-stick combat in a forest biome

How twin-stick works without two thumbsticks

This is the question that's been live on Discord since the announcement: how does a twin-stick game work without two physical sticks? SoulGame's answer is two virtual stick zones - the left half of the screen handles movement, the right half handles aim - with auto-aim assist as a toggle for players who want it. The team has been showing footage of all three control modes on the IndieArk channel: pure virtual stick, virtual stick with assist, and a one-thumb auto-aim mode that lets you play the whole game with your dominant hand while you're standing on a train.

Controller support is in from day one. The team confirmed that any iOS- or Android-compatible Bluetooth controller - Backbone, Razer Kishi, an Xbox Wireless or DualSense paired by Bluetooth - will get the full twin-stick experience and disable the on-screen UI. iCloud and Google Play Games save sync is supported, but cross-save with the PC version is not - your phone run is its own save file.

No microtransactions, no energy, no ads

This is the part of the announcement that has the phone gaming community most fired up. The phone version is a premium one-time purchase. No energy bars. No timers. No ads. No second currency. No cosmetic store. The $5.99 you pay is the game, and SoulGame has stated outright that future content updates - if they happen - will be free for owners or paid expansions, never microtransactions. That's increasingly rare on the App Store, where even premium indie ports often have a Pro upgrade or some skin economy bolted on.

Minishoot Adventures boss fight with dense bullet pattern

That stance is being noticed. Several phone-only outlets have already flagged it as the cleanest premium phone port in months. The bar for indie game phone port without strings sits low enough that even meeting it gets you press coverage.

Pre-registration is live, and a Steam discount is keyed to launch day

Pre-registration is live on both the App Store and Google Play. SoulGame is running a parallel Steam discount on launch day - the PC version is going on sale to coincide with the phone push, in part to convert curious phone buyers into the PC build and in part to backfill some of the audience the team felt got priced out at $14.99.

The whole thing is a useful contrast to how AAA phone ports tend to land. There's no NetEase-licensed engine swap, no team you've never heard of doing the port, no premium-tier subscription that unlocks later content. SoulGame did the conversion in-house with engineering support from IndieArk, and the team has been on its YouTube channel showing the work iteratively for the last six months. May 21 is the payoff.

You might also like

Blanche's Quest for Knowledge Goes Live in Pokemon GO Today - Niantic Opens the Second of Three Team Leader Showcases in Memories in Motion With a Free GO Pass, a Costumed Lapras Reward, Shiny Larvitar and Vaporeon Incense Spawns, and a Direct Tie-In to the Pokemon GO Fest 2026 Tokyo City Experience
mobile4 hours ago

Blanche's Quest for Knowledge Goes Live in Pokemon GO Today - Niantic Opens the Second of Three Team Leader Showcases in Memories in Motion With a Free GO Pass, a Costumed Lapras Reward, Shiny Larvitar and Vaporeon Incense Spawns, and a Direct Tie-In to the Pokemon GO Fest 2026 Tokyo City Experience

Niantic launches Blanche's Quest for Knowledge in Pokemon GO at 10:00 a.m. local time today, handing trainers a free GO Pass, Field Research tied to 12 species, an aggressive Incense lineup, a costumed Team Mystic Lapras reward, and the second of three Team Leader showcases in Memories in Motion.

MLB The Show Mobile Goes Worldwide on iPhone and Android Today - Sony San Diego's Free-to-Play Diamond Dynasty Spinoff Lands After a Six-Month Regional Soft Launch, Bundling 900-Plus Officially Licensed MLB and MLBPA Players, Seasons and Best-of-Three PvP Modes, and a Diamond Aaron Judge Pre-Register Bonus
mobile11 hours ago

MLB The Show Mobile Goes Worldwide on iPhone and Android Today - Sony San Diego's Free-to-Play Diamond Dynasty Spinoff Lands After a Six-Month Regional Soft Launch, Bundling 900-Plus Officially Licensed MLB and MLBPA Players, Seasons and Best-of-Three PvP Modes, and a Diamond Aaron Judge Pre-Register Bonus

MLB The Show Mobile launches worldwide today on iPhone and Android, capping a six-month regional soft launch. Sony San Diego's free-to-play Diamond Dynasty spinoff brings 900-plus licensed MLB players, Seasons PvE, best-of-three PvP, and a Diamond Aaron Judge pre-register bonus.

Pokemon GO Fest 2026: Tokyo's City Experience opens May 25 with Shiny Wash Rotom, Mewtwo raids, and the road to Mega Mewtwo
mobile1 day ago

Pokemon GO Fest 2026: Tokyo's City Experience opens May 25 with Shiny Wash Rotom, Mewtwo raids, and the road to Mega Mewtwo

Tokyo's City Experience Timed Research goes live May 25 ahead of the May 29 in-person park weekend, with ticket holders unlocking Shiny Wash Rotom, a citywide spawn pool, and the runway to Mega Mewtwo X and Mega Mewtwo Y at GO Fest Global.

Brawl Stars Launches the Starr Nova Event Today - Supercell Drops Its 103rd Brawler, a Mythic Sailor-Moon-Coded Cosplayer Assassin Named Stella, Free Through Nova Drops Across Season 50: Starr Patrol Until June 4, With an Origin-Story Short Anchoring the Promo Push
mobile2 days ago

Brawl Stars Launches the Starr Nova Event Today - Supercell Drops Its 103rd Brawler, a Mythic Sailor-Moon-Coded Cosplayer Assassin Named Stella, Free Through Nova Drops Across Season 50: Starr Patrol Until June 4, With an Origin-Story Short Anchoring the Promo Push

Brawl Stars' 103rd Brawler is live today as Starr Nova - a Mythic Assassin built around a Sailor-Moon-coded cosplayer named Stella - unlocking free through Nova Drops during the Season 50: Starr Patrol event window that wraps June 4 on iPhone and Android.

Mega Falinks Debuts in Pokemon GO Today During the Falinks Super Mega Raid Day - Niantic Hands Trainers a Three-Hour 2-to-5 PM Local Window With Shiny Falinks, 20-Slot Remote Raids, Six Free Photo-Disc Passes, a Mawile-Encounter Timed Research, and a $4.99 Ticket That Stacks 14 More Passes and a 50 Percent Rare Candy XL Boost
mobile3 days ago

Mega Falinks Debuts in Pokemon GO Today During the Falinks Super Mega Raid Day - Niantic Hands Trainers a Three-Hour 2-to-5 PM Local Window With Shiny Falinks, 20-Slot Remote Raids, Six Free Photo-Disc Passes, a Mawile-Encounter Timed Research, and a $4.99 Ticket That Stacks 14 More Passes and a 50 Percent Rare Candy XL Boost

Mega Falinks makes its Pokemon GO debut today during the Falinks Super Mega Raid Day from 2 PM to 5 PM local time. Niantic stacks the three-hour window with boosted shiny odds, six free raid passes, a Mawile timed research, a 20-slot Remote Raid cap, and a $4.99 ticket that adds 14 more passes plus a 50 percent Rare Candy XL boost.

Clash Royale Ditches XP and King's Journey on May 26 as New Collection Levels System Rebuilds Progression - Supercell Removes the Decade-Old XP Grind, Reworks Card Masteries, Moves Pass Royale and Clans to Arena-Based Unlocks, and Extends Trophy Road to 12,000 in the Biggest Progression Patch in the Game's History
mobile4 days ago

Clash Royale Ditches XP and King's Journey on May 26 as New Collection Levels System Rebuilds Progression - Supercell Removes the Decade-Old XP Grind, Reworks Card Masteries, Moves Pass Royale and Clans to Arena-Based Unlocks, and Extends Trophy Road to 12,000 in the Biggest Progression Patch in the Game's History

Supercell's biggest progression rework in years lands May 26: XP and King's Journey are gone, replaced by Collection Levels calculated from your card upgrades (plus +5 for each Evolution and Hero), with Masteries fully rebalanced, Pass Royale unlocking earlier by Arena, and Trophy Road extended to 12,000.

Comments

Leave a comment

0/1000

Loading comments...